I build the systems behind high-scale Roblox games.
I build the systems that make Roblox games feel alive — combat, inventory, replication, and data persistence engineered for scale.
- $560+
- Earned
- 3+
- Years shipping
- 20+
- Commissions
Feedback from developers and studio owners on commissioned systems.
Production-ready experiences developed for the Roblox platform. Click any card to view the experience live.
Raw mechanic breakdowns, backend netcode structures, and custom workflow architectures.
I'm Axo, a Roblox programmer specializing in the backend and gameplay systems that most players never see but always feel. My focus is clean, scalable Luau — server-authoritative logic, tight networking, and data that never gets lost.
Over the past 3+ years I've shipped combat engines, inventory frameworks, and persistence layers for games with tens of millions of visits. I care about performance budgets, exploit resistance, and code that a team can actually maintain.
When I'm not working, I'm constantly learning new concepts and improving my skills to stay on top of advanced systems architecture.
Core Stack
- Luau
- OOP & ECS
- Networking & Replication
- Combat Systems
- Inventory Systems
- DataStore / ProfileService
- Anti-Exploit
- UI / UX
- Performance Optimization
- Rojo & Git
- Location
- Remote
- Status
- Open to commissions